Search ELEX Game Guide & Walkthrough
To make it easier to describe the magnificent ELEX world, the map was divided into 5 main parts. In addition, the parts were subdivided into smaller regions.
Edan
Edan Map - Land of Berserkers
Prologue - Old Observatory location, starting location.
Small Camp - first location after Prologue
Goliet - Berserkers fraction City, first big quest hub. Goliet, Blacksmith, Hotel Ruins.
South Edan - River Delta, Berserkers Island.
Central Edan - Great Lift.
East Edan - Mountain Lake.
North Edan - Converter in Edan.
West Edan - Valley of the Damned, Abandoned Cliffs, Company premises: West Edan.
Tavar
Tavar Map - Land of Outlaws
The Fort - Main Outlaws location in Tavar, Big Quest Hub, Fort, Duke's Bunker
West Tavar - Sandy Pines, Tavar mountains, Converter in Tavar
Central Tavar
North Tavar - Ruins of the Dome
South Tavar - Old Factory, Old Windfarm, Southern Cliffs
Abessa
Abessa Map - No one land.
Central Abessa - The Doomed City and Origin
Origin - Camp in the Center, Your House
The Domed City - Quest Hub
East Abessa - Converter in South Abessa
West Abessa - Converter in North Abessa, Company premises: Central Abessa
North Abessa - Dam, Company premises: North Abessa
Ignadon
Ignadon Map - Land of Clerics.
The Hort - Clerics Quest Hub, use Teleporter near Domed City to go there.
East Ignadon - Hangar, Hort, Cathedral.
West Ignadon - Converter in Ignadon, Company premises: Volcano.
South Ignadon - Crater, Castle Ruins of West Ignadon, Lava Lake.
Xacor
Xacor Map - Land of Albs.
West Xacor - Converter in West Xacor, Southern Pass, Converter in East Xacor.
East Xacor - Snow Pass.
Ice Palace - Albs Headquater.
ELEX Map Legend
| Location / POI Significant places in the game world are numbered on the map. Each number on the map has its equivalent in the description below the map. The number can mean a specific point in the game, as well as an area or building. The sequence of numbers shows suggested order of visiting locations. |
| Quest Starter Location This is location with NPC, item or actions which are starting a quest or mission. Some quests activate automatically, some need to talk to an NPC or raise / use an item. |
| Teleporter The Magalan world of ELEX has a network of teleporters. You must activate each of the teleporters before you can use it. To activate a teleporter, you must find him and reach him on foot. Then you will be able to fast travel between any two activated teleports. |
| Ability Trainer There are four types of main ability trainers: Combat Trainer, Survival Trainer, Crafting Trainer, Charisma Trainer and three faction specific trainers: Berserker Trainer, Outlaw Trainer, Cleric Trainer. |
| Trader or Merchant They act as shops where you can buy the equipment you need. |
| Trader / Trainer This NPC is both a ability trainer and a shopkeeper. |
| Interactive NPC Not all NPCs are marked on maps. Such a symbol is only for more important NPCs and those with whom we can take a more meaningful interaction. This is a sign for friendly or neutral NPCs. |
| Quest / Mission Item Location This icon indicates the location of item needed to complete the task / quest / mission or start a new quest. |
| Normal Item / Location Pointer This icon indicates places, objects and devices of normal importance, but significant in the context of this zone. Not all items are marked on maps, the marker means those that are more difficult to notice or interesting. |
| Special Item / Location Pointer This is for marking, special, interesting or worth gathering items or locations. These are the ones that you should collect. |
| Aggressive enemy / monster. Not all opponents are marked on maps. This mark indicates the opponents relevant in the context of the place and / or threatening player at a level that is relevant to the level of the environment. |
| Workbench With the right skill and the right recipe you can put gems into sockets here to modify weapons, brew potions or craft jewellery. |
| Ore Veins You can mine Ore Veins using Jackhammer. |
| Continuous damage zones Areas where you get constant poisonous, radiation or freezing damage. |
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