Search ELEX Game Guide & Walkthrough
Origin is a small settlement in Central Abessa to which you can join and make it your homebase. You can get your own House here. It is easiest to go to Origin on the south side, from the east you will meet a mob of monsters to the [Mutant Siege] quest. Inside city you are safe.
01 This is the first time you meet Jonesy
Jonesy - Combat Trainer
After the first conversation he will walk around the town.
Freeing the Camp
The Scout Jonesy has been tasked with securing the area around Origin. He can't do this alone.
You have to finish [Mutant Siege]
02
Carton of Cigaretes
Chest 1
Small Elex Drink
03 Camp in the Center Teleport
Activate Teleport.
04
Lloyd
Talk to him for [Origin - The Power of the Center]
A Foot in the Door
Origin is a well situated camp and offers skills and resources that will prove useful. If I want to make this my base of operations then I will have to prove myself to the people here. It's not worth going back to Lloyd until I've proved his people can trust me.
05
Eckard Survival Trainer
You can duel with him, this is not mandatory and is not the best idea.
Measuring Strength with the Camp Master
The camp master, Eckard, wants to throw me out of Origin. must change his mind.
Defense of the Camp
Origin needs strong and reliable fighters to help defend it. will have to station at least three well-trained and loyal companions at the camp. They must be people I can trust. Succeeding in this will improve Eckard's mood and show them that I want to help.
06
Chest 2
07
Harley
Salvage Work
The mechanic Harley wants to get my crashed raider back to Origin so it can be repaired. He needs a high capacity hydraulic conductor in order to get the engines going. A functioning raider could prove to be extremely useful.
Defective Motor
7300 series fighting colossi are equipped with a high capacity hydraulic conductor. The only Way to get it is to defeat the fighting colossus first. Harley says that he saw a Series 7300 mech in the southern mountains in Ignadon.
04 back to Lloyd
Return to Lloyd for [A Foot in the Door]
Lloyd will give you Tower Key
Tower Key - key to your House (08)
Promising Living Arrangements
I should take a look at the living quarters in the tower at the Origin camp.
08 Your House
You need Tower Key from Lloyd.
Visit it for [Promising Living Arrangements]
Safe code 8697
Your Chest - you can store items here.
Board on the wall - Here you can place Map Pieces, this is puzzle.
Powerful Healing Potion Recipe
09
Annie
Gains subsidies for community expansion. You can buy from her:
Once you have your House, you will be able to change its appearance by buying:
10 Trader
Trader if you buy it from Annie
11 Cleric Workbench
Cleric Workbench if you buy it from Annie
12 Berserker Workbench
Berserker Workbench if you buy it from Annie
13 Outlaw Workbench
Outlaw Workbench if you buy it from Annie
14 Tower
Arrows
The Phantom String - Bow, DMG:72, DEX:30, STR:70 - top of the tower.
15
Map Piece 05 - in the basement
Large Bag of Elexit
Chest 2
War Bow - Bow, DMG:60, DEX:53, STR: 34 - in the chest
High Performace Soup Recipe - upstairs
To finish [Defense of the Camp] report to Eckhard your Companions. Ray, Arx and Caya should be OK.
After finishing [Salvage Work] for Harley he will bring your Rider to Origin, and will try to fix it.
Now you can return to Lloyd and finish main Origin Mission [Origin - The Power of the Center]
Location / POI | |
Quest Starter Location | |
Teleporter | |
Ability Trainer | |
Trader or Merchant | |
Trader / Trainer | |
Interactive NPC | |
Quest / Mission Item Location | |
Normal Item / Location Pointer | |
Special Item / Location Pointer | |
Aggressive enemy / monster. | |
Workbench | |
Ore Veins | |
Continuous damage zones |
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